The first thing you're aware of is the rain. The sky is dark, but it's the downpour pounding on your face that truly obscures ...
Space.com on MSN
'Alien Isolation 2' creative director talks upping the scare factor for the sequel (interview)
After a decade of waiting, Creative Director Al Hope says Alien Isolation 2 "feels like coming home".
Alien: Isolation 2 is digging into Ridley Scott's original vision while using 20th Century's archive to build something new.
Alien: Isolation 2 takes the action outside, but there's a good chance you'll want to stay inside in this horror game.
Established in May 2013, Geek Culture is Southeast Asia’s leading independent news, movies, entertainment, pop culture, tech ...
Creative Bloq on MSN
Alien: Isolation 2 continues the original 1979 film's aesthetic but takes the horror outside
My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi ...
Isolation 2 team are restricted their sources to the original game and the first film, ignoring everything else in the horror ...
Creative Assembly’s lead designer, Al Hope, understood this and placed players in 2014 with “Alien Isolation ” in a far more ...
"We don't want players to constantly be on the peak of horror, on the verge of having a heart attack, because then they just ...
「プレイヤーが常に恐怖の頂点にいて、心臓発作を起こしそうになるのは避けたい。そうすると慣れてしまい、もう怖くなくなるから。」 ホラーゲームに携わる人が体験を少しでも怖くしないアドバイスをするのは奇妙に思えるかもしれませんが、『Alien: ...
Hearing All I Want, though, activates neurons in my brain that make me want to do one thing: drive. That's great the first ...
A hands-on session with Alien Isolation 2 at Gamescom left me terrified, with the sounds and atmosphere crafted perfectly.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results