Add Yahoo as a preferred source to see more of our stories on Google. Released in 1984 for the Apple II computer, Karateka was a landmark release. 20-year-old designer Jordan Mechner took inspiration ...
The primary purpose of video game remasters and re-releases is to preserve and modernize a classic experience, but there are a lot of ways to accomplish that. A lot of studios simply port or emulate ...
With The Making of Karateka, the studio continues to refine its interactive documentaries, providing a video game-native way of presenting the classics. With The Making of Karateka, the studio ...
Prince of Persia creator Jordan Mechner was a college student when he created one of the biggest-selling games of 1984: Karateka. Now, in a new interactive documentary from Digital Eclipse, the story ...
Digital Eclipse, the team behind the groundbreaking interactive documentary The Making Of Karateka have announced its next project, Llamasoft: The Jeff Minter Story. Jeff Minter is one of the most ...
It’s hard for many people—me included—to appreciate 1980s games if we weren’t around to play them in their prime. However, my perspective entirely changed after playing an ongoing series of ...
All the Latest Game Footage and Images from The Making of Karateka Play the history. Go behind the scenes of Jordan Mechner’s landmark game Karateka in this interactive documentary from Digital ...
This is such a wonderful labor of love! I was a young lad when I first booted up Karateka on my Atari XL computer -- and I was floored by the quality of the animations and the incredibly smart in-game ...